package com.volvet.framework;

public class DynamicGameObject extends GameObject {
    public final Vector2 velocity;
    public final Vector2 accel;
    
    public DynamicGameObject(float x, float y, float width, float height) {
    	super(x, y, width, height);
    	
    	velocity = new Vector2();
    	accel = new Vector2();
    }
}
